Perspectives upon Printed Digital
Art
[August-September, 2001]

~
Sometime about august 2000, the well-known
artist and curator Tom Chambers circulated a question he'd received
from Daniel Grant (Contributing Editor, American Artist
magazine) amongst a few electronic artists and related professionals
around the world. Several responded, thus contributing towards
a fascinating cross-section of views from which Tom posted about
a dozen on his internet website (www.tomchambers.com) in September.
We reproduce this below as an excellent benchmark upon how
printed digital art is viewed by individuals associated with
it in our day and time.
~
Daniel Grant's questions:
"I am a contributing editor of American Artist magazine,
and I have a question or two I would like to ask you with regard
to the market for artwork generated on the computer. I am struck
by the seeming disconnect between the enthusiasm of young artists
for producing art through computer programs and the direction
of the art market itself, in which collectors continue to to
seek out traditional media. I don't doubt that I am missing something.
I would like to know: who are the buyers for this new material?
where they buy it? what they pay for it? and what the predictions
are for it. The largest market for art using computers that I
otherwise see are giclees, which are otherwise a form of photographic
reproductions."
~x~
Responses:
"First, there is not much of a market for computer art
at the moment, but both the Whitney in NY and the San Francisco
Museum of Modern Art have had major computer art shows in the
last year.
Like any art form it has to be created first and the market
comes later. I am quite sure that when gallery owners first saw
Calder's now famous circus, they wondered what kind of market
could exist for such an odd collection. Of course now the value
must be astronomical.
I believe that with the development and lower price of flat
screens, it will be possible to sell one or more of my images
to be displayed on a flat screen that would hang on the wall
just like a painting. With the touch of a button an owner could
change pictures or program the display to change on a regular
basis.
In the review by Richard Lacayo of the Whitney and San Francisco
shows in Time magazine in the April 2, 2001 issue, he wrote,
'And it doesn't hurt that both of them [exhibits], as so much
digital art, are displayed on wall-mounted flat-screen TV's,
bits of cultural merchandise as sumptuous in their high-tech
way as the Baroque wooden garlands that frame a Rubens.'
Repeating and looping animations could be even be shown. I create
a number of these and they have received good reviews.
See some of my animations and a review at the bottom of the
page at:
http://www.rickdoble.net/animate/oldanimations.html
As the reviewer of my work at eDigitalPhoto wrote, 'He sees
these animations not as mini-movies, but as unique four-dimensional
art forms. They loop and repeat, each time with the timing a
little different, so he equates them to being more like music
pieces or a pulsing, living being.'
This idea is also echoed by the English reviewer, David Martin-Jones
from British journal, FILM-PHILOSOPHY:
http://www.film-philosophy.com/vol3-1999/n15martin-jones
who wrote about my animations, 'These [photographs in sequence]
are then placed in a loop, or repeated, but with asynchronous
intervals between each shot. The randomness inscribed aims, Doble
argues, towards the same goals as those of the futurists, or
the cubists: the visualising of the whole of an object in both
space and time. It is the perfect example of the way in which
technological innovations change the way art is created..."
Also digital photography may have solved one of the principle
problems in photography and art for that matter, the problem
of the fading image. As I pointed out in my essay, 'THOUGHTS
ABOUT USING A DIGITAL CAMERA'
Full article at:
http://www.rickdoble.net/dvdessay.htm
'A principle concern of contemporary academic photography
has been the length of time that a photographic image will last.
Black and white photos have a much longer life than color images
so many schools and museums rejected color photography. However,
digital photography has, essentially, an infinite life because
information about the image is saved on a computer disk not the
image itself. While color monitors may fade, the computer file
can always be copied onto a disk or put on a CDROM and then displayed
on a new color monitor.'
To answer your questions specifically:
#1. I would like to know: who are the buyers for this new material?
Well, Bill Gates is supposed to be installing huge flat panels
in the house that he is building, so he might buy some. Other
high-end art buyers should also be interested. As an artist I
could provide a buyer with a signed and numbered CD and/or encode
numbering or even the buyers name into each picture file which
would make the pictures unique and more marketable.
#2. where they buy it?
In a gallery or off the Internet. I think a gallery would be
best because then a buyer could see exactly how it looks and
operates. However, because the Internet allows buyers to deal
directly with artists, other buyers might get artists to design
unique installations such as their own particular selection of
images from an artist's portfolio.
#3. what they pay for it?
The cost of an LCD screen, especially a large one will, set the
bottom line. I would suspect it would be some multiple of the
cost of the LCD screen at least until the artist gets very famous.
#4. and what the predictions are for it.
Because of the nature of both photography and digital media,
I believe that many artists, including myself, will sell not
just one image but a series of images. For example, I have divided
my site into over 25 themed exhibits. I could put one entire
exhibit on an LCD display or a lot more. Sony already is retailing
small LCD screens that can show a series of images called the
Cyberframe(tm) Display. This technology is bound to get more
sophisticated like everything else. LCD screens will fade and
fail over time, but the stored digital data for an image never
fades as long as the data is stored correctly. Replacing a screen
with a new one will bring back the original beauty.There might
be arrangements so that a buyer would have a backup to an image
stored safely somewhere else. This would insure that the image
would always be available to the buyer and could not be destroyed."
(Rick Doble/rick@rickdoble.net)
___________________
"I'll have to be brief here. Comprehensive answers will
be quite time consuming ... can do on another day.
I have a number of questions but, perhaps, the first should
be a description of the main types of computer software/programs
that are used in making art and what these programs actually
do (or allow artists to do).
Ah. Well there are many types of applications ... so simple
answer is possible. Basically artists seem to decide on what
sort of imaging they wish to do ... what kind of product (output)
they might wish to produce and then choose accordingly.
For example ... in the realm of printed 'computer graphics'
one might want to pursue one of, or a combination of, the following:
2D images that are pixel-based (photo-like), 2D images that are
vector based (line, areas and letters), or 3D images (a 'Z' axis
is defined that functions as an indicated of deep space). There
are many other choices as well but these three would encompass
the majority of printed computer graphics. One only has to look
at some of the online galleries and/or museums to get a sense
of the range of these possibilities.
Second, where are the main opportunities for exhibiting and
selling artwork created through a computer? Are there certain
annual or bi-annual festivals of this material? Is there a list
of galleries online or brick-and-mortar that display this material
for sales?
There are many opportunities to exhibit and/or sell digital
art online. For example:
http://www.museumofcomputerart.com/
the Museum of Computer Art
http://www.digitalartmuseum.com/
the Digital Art Museum
http://www.iacgr.com/
The International Association of Computer Graphics
http://tomchambers.0catch.com/index-145.html
Tom Chambers "Focus" Gallery
Going to a search engine such as and typing in a search for
'digital+art+galleries' just netted me more than 230,000 sites
that I could choose to investigate. Probably not all in one sitting
however.
Many traditional galleries also carry some images that are
labelled 'digital art' although many times these pieces are nothing
more than scanned and digitally printed versions of watercolors
and/or oils, pastels drawings, etc. These repurposed pieces beg
the definition of digital art and are generally not highly regarded
by collectors of true digital works. On the other hand, digitally
printed photographs from scanned original positives/negatives
or digital camera files are often regarded as true digital art
prints. The debate will range long and hard about digital 'versus'
... whatever.
Many museums now regularly exhibit and collect digital images
produced by, or in collaboration with major artists from the
pre- digital era. Such digital works have recently been produced
and displayed by Robert Rauschenburg, Jim Dine, David Hockney
and others. Many luminaries of the digital arts genre are much
less well know to viewers outside those who are focused on the
digital arts.
As far as major digital exhibitions go, well there are many
of these. Look at the International Digital Art Awards site out
of Melbourne, Australia. I am a judge for this activity now in
it's second year.
http://www.worlddigitalart.com/IDAA/2002call.html
Also the International Association of Computer Graphics out of
St. Petersburg, Russia.
http://www.iacgr.com/
Is there any way to characterize the collectors of this material
-- young or old, work in certain fields, live in certain places?
Are institutions the main buyers of computer-generated artwork
and, if so, does this mean that museums are removed from the
interests of their traditional audiences?
I have yet found no way to make sense of the demographics
of the digital collector. Most people or galleries that have
purchased my work are very progressive. That seems a common thread.
Digital prints can be very pricey and are now able to be produced
in/with methods that are considered archival. There are specialized
digital ateliers that cater to the digital artist:
http://www.nasheditions.com/
Headed by Graham Nash ... yeah, as in 'Crosby, Stills ... etc.
http://www.ConeEditions.com/
Headed by Jon Cone ... have worked here. He is THE digital guru
IMHO.
As a teacher, are there any students who are studying for
an art degree and pursuing digital artmaking tools with whom
I should speak? Names, telephone numbers.
Certainly. Let me give you some names and email addresses.
Jason Brady/jb0005@hotmail.com ... a recent UNCP graduate who
is now involved with graphic design as a professional.
Danny Maynor/savethefleas@hotmail.com ... a senior at UNCP and
a fine digital print artist who also focuses on web-based imagery.
Margie Labadie/steppngstn@aol.com ... my lovely wife, and an
MFA candidate in printmaking at East Carolina University's School
of Art. She bridges the worlds of silver-chemical photography,
digital imaging and traditional printmaking.
Are there associations of digital artists that, like watercolor
societies, for instance, exist to put on shows that draw collectors?
Yes ... certainly. Some are:
http://www.iafadp.org/
The International Association of Fine Arts Digital Printmakers
http://www.photoshopuser.com/
National Association of Photoshop Users
http://www.siggraph.org/
SIGGRAPH
Each of these groups/organizations serves its own public but
the concentration on digital tools and focus on creative output
is shared. There are many others as well.
Well, the above skims across the surface of what I would really
like to say. Want more? Glad to do it. Keep me posted on your
progress toward a publication."
(Dr. John Antoine Labadie/john.labadie@uncp.edu
Coordinator of Art Department Digital Studios and Director of
the Media Integration Project, University of North Carolina at
Pembroke)
___________________
"I am a computer artist based in San Francisco. I have
been creating, displaying and selling digital art for the last
seven years. My own experience with the fine art gallery market
is limited and I suggest you contact galleries, museums and giclee
printers directly to get their opinions. I am finding there is
a widespread acceptance of digital prints and reproductions in
the smaller exhibition settings. Pricing for digital fine art
prints seems to reflect a similar pricing for fine art photography,
varying according to the reputation of the artist, the size,
quality, substrate, mounting, etc. The value of prints on canvas
seems enhanced with hand varnishes and embellishments, making
each work have a unique hand painted look and feel.
Please visit my site at:
http://www.jeremysutton.com/
to see my own work and learn more about what I do."
(Jeremy Sutton/mailto:jeremy@jeremysutton.com)
___________________
"I have written several essays and articles about this
very subject. If you are interested please visit:
http://www.dunkingbirdproductions.com/
and check out the 'Articles and Essays' section.
As for the 'enthusiasm of young artists'... speaking for myself,
I am a 51 year old digital artist and in my experience mounting
digital art shows and in corresponding with digital artists worldwide
find the average age to be surprisingly older than the picture
the media seems to paint about the whole 'digital generation'
thing.
In fact, most of the 'artists' I see are at least between
35 and 60 years old. I emphasize 'artists' because while there
are a lot of people interested in exploring the digital tools,
those who are pursuing, studying and discussing this as an artform
are much older. I take this as an indication that there has been
a disconnect, rather recently in our society, not with art making,
but with the established, so called 'Fine Arts' market and the
over blown academic and nearly indecipherable critical language
that supports it.
The 'younger crowd' does not take 'Art' seriously. But, how
could they since it has been systematically removed from our
schools during the last twenty years? Yet it remains that people
(young and old) like to make art and one reason why we see the
pervasive use of digital tools to make art is that this represents
a democratization of the art making process; along with, of course,
all the inherent problems.
But, the issue of 'who is buying the work' is an interesting
one. I would say that people buy the art that is put out in front
of them. And, therefore, I have to ask, 'Why are so few galleries
representing original art created on the computer to their clients?'
Also, 'Why are there no professional art critics apparently willing
or capable of discussing this work?'
One of my print clients went with her agent to this year's
Expo in New York and ran into the situation you described. That
is, giclee reproductions of original art created in some other
media being represented as 'digital art'. She sold nothing at
this famous world-wide exhibit for the commercially successful.
But, upon returning home to Laguna Beach and after fighting with
the 'Sawdust Art Festival' committee to have her digital work
included in that yearly art event for the first time in its history;
set up her booth and sold many of her original art pieces printed
on canvas and paper to a wide variety of people. She also met
a representative from a gallery in Florence, Italy who expressed
interest in showing and representing her work.
Where is this disconnect? I think the market for original
designs created on the computer and marketed as prints on a wide
variety of substrates is outside the normally perceived clientele
of the established fine arts market, but this is not the fault
of the digital artists, who have embraced this new way of making
art. It is a lack of perception on the part of the established
marketeers.
The ultimate market for this work lies in the millions of
people (not necessarily young) who have through their personal
exposure to digital art making tools now realize that true artistic
skill is required to make quality art on the computer just like
any of the traditional art making tools. Or, the market lies
right there in front of your nose, in people who buy art because
there is a direct connection between themselves and the image.
The lag you see is in the 'art for investment' crowd that is
waiting, as they always have, for some digital artist to make
millions and die, so they can begin their feeding frenzy."
(JD Jarvis/jjarvis@nmsu.edu)
___________________
"I teach digital design and fine art courses, work in
digital as well as hands-on media, and moderate the Digital Fine
Artist Forum on Artist Resource:
http://www.artistresource.org/
That's the online art community which I founded, which serves
40,000 artists, students, educators and patrons every month.
GICLEE 'PRINTS'
For example: I can start by correcting the impression that Giclee
'prints' are photographic reproductions. On the contrary, they
are simply digitally output files.
'Giclee' only refers to the model of output device used, or
a resulting print from that device, but does not describe the
type of digital image. (Just as 'Fiery' is a brand name for the
software which prepares an image file for output to a Kodak color
copier, but makes no reference to the origin of the image.)
In order to determine whether the output can be considered
a 'reproduction,' 'photographic' in any sense, a print in the
traditional sense, or completely original art, depends entirely
on the file being output. Was the file originally a photograph?
There may be no photography involved. The work may be an entirely
original creation, or... something else.
'ORIGINAL' DIGITAL ART WORK
I (and friends and students) frequently paint entirely original
digital images using a pressure-sensitive digital drawing tablet,
and software which allows us to manipulate brightness, color
and saturation with a pen stroke. That stroke can faithfully
mimic a squishy brush stroke, grainy pastels, pen and ink lines,
watercolor wash, airbrush blends. The resulting mark can be indistinguishable
from traditional media, or can look like some completely new,
digital creator's mark.
The software used could be Photoshop, Painter, Corel, Illustrator,
Studio Artist, etc., or a combination of tools ... see:
http://www.artistresource.org/gallery/Emerging.htm
Just like any mixed-media project, digital media can be applied
to scanned materials, including photographs, drawings, objects,
etc. ... see:
http://www.artistresource.org/gallery/Goddes.htm
http://www.artistresource.org/gallery/CafeArt1.htm
The digital file is then output to an inkjet printer, laser
printer, plotter, thermal wax printer, directly to slide, to
film, or some other end product. Until the file is output, it
does not exist in any tangible form. It can be viewed on a monitor,
but that view is unreliable, because the file can only be seen
at a low resolution, at the settings for that monitor.
The fastest way to determine whether an apparent 'painting'
is a digital print, is to look at light reflected from the surface.
If the surface is entirely smooth and homogenous, then traditional
wet or dry media have not been applied to it. The pigments were
applied by the digital device which produced the artist's image.
SOME RED-HOT TOPICS:
What is an original image - the stored pattern of electrons?
How do output devices affect the image?
How is quality managed from monitor to output device, and from
one device to another?
What is a print?
What is an edition?
How archival are the prints?
What about working from analog media to digital, by scanning
hand-made work and then manipulating it digitally?
What about working from digital to analog, by printing out the
image, collaging it, and applying other media to it, etc?
What about work intended only for viewing on a monitor? ... see
Tom Chambers' 'Pixelscapes':
http://tomchambers.0catch.com/psthumbspage.html
THE NATURE OF A DIGITAL WORK OF ART
And how do we categorize a work of art? ... by the type of tool
used; by the planning, imagination and intention of the artist?;
by the gestural hand and eye movements during the creative act;
or by the output device?
Is it a 'photograph' if taken with a digital camera and output
from a digital device to ordinary paper, without any emulsion
or darkroom? (photo-graphy, light-writing. hmmm ...)
Is it a 'painting' if painted, by hand, on a digital drawing
tablet using variable, splashy, transparent-looking brush strokes,
if no actual paint is used? Or is it a drawing? What if it looks
like a painting, and was created with painting-like gestures
and feeling as opposed to drawing-like gestures and feeling.
Is it still a 'collage' if scanned pieces of photographs and
drawings are painstakingly cut out, manipulated and composited
only with digital tools? Or not?
What about using copyright-free photographs as source material?
At what point do composited, manipulated images become the work
of the collage artist? When the source images are changed beyond
all recognition? Recognizable, but completely re-'painted?' (this
goes to intellectual property issues ... another hot topic).
If pigment is applied to the paper by a machine in the pattern
created by the artist's hand, how does that print differ from
the fine art print produced by a lithography atelier which prints
from plates hand-drawn by the artist?
THE BIG QUESTION
The use of digital media is of immense concern and fascination
to artists and collectors, and has inspired more anxiety than
either censorship or the shameful lack of funding for the arts
in America. The biggest, burning question everyone is asking,
is, 'How can we really know if a digital image is 'original?'
(Li Gardiner/arteye@artistresource.org
Dean of Faculty, Print Design Program Chair, The Center for Electronic
Art Faculty
SF State University, Multimedia Studies Program)
___________________
"As an artist who considers the computer a primary artmaking
tool, I find Museum Curators, Gallery Directors, Corporate Art
Consultants and Collectors to be rapidly growing in their enthusiasm
for art that has a digital component. I am delighted that you
are distinguishing between original digital art and the 'giclee'
reproductions of work done originally in another medium. Your
articles could do a great service in helping to clarify the distinction."
(Dorothy Krause/DotKrause@aol.com)
___________________
"In the context where the end product of particular artwork
generated on computers is a 'print', my personal view is that
there are just too many shortfalls and challenges to addressing
the realworld marketplace with any great expectations with this.
Shortfalls for example like the little matter that the prints
we're getting are nowhere near as sweet as the traditional graphic
artists' prints generated by silkscreen, photogravure, etc. in
extradordinary combinations of extraordinary numbers of extraordinary
custom colours and textures ... as you know. There is also the
implied extra shortfall in this of the too-easy replicability
of qualitatively 'original' prints from the digital world, and
the absence in the end products of any direct real-world 'touch
of a master's hand'.
So, my view is that if one is looking to sell computer-generated
prints into the long-term, one has to compete with a whole genre
of prints-for-sale-in-the-marketplace represented by every museum
reproduction and every glossy, large and very-very economical
Schwarzenneger poster being peddled out on the streets of Old
Delhi. And that too in a regime where if I want a new computer-print
for my drawing-room wall, I also have the World Wide Web to browse
through for freebies. And that's just the tip of the shortfall
side.
On the challenges front, the first big one is of course the
absolutely burgeoning growth and spread of computer based creative
practices ... to the degree that many of the children of today
... even here in India ... are growing up absolutely intuitive
with creating and working with computer-based imaging, music,
3D, animation, etc. And adults aren't very far behind.
Looking deeper, we actually find ourselves living through
the first generation of a torrential flood of digital imaging
right the way from 'basic' Desktop Publishing emanating from
almost every single computer in the world, through to the whole
circus of dozens of channels feeding our television sets at twenty-four
frames per second, twenty-four hours a day. And as you know,
many-many-many of those frames flashing by us on TV are quite
equally works of art with many of the computer-based images being
singularly slaved over by 'artists' as 'art'.
In fact, I belong to the school of thought that believes humankind
has transited beyond the simple 'computer' and 'information'
age into a dawning 'creativity age'. The 'artist' as a species
is rapidly blurring into 'everyman' wherever computers enter
the picture. Even as I write this for example, some poor vice-president
of some big corporation in town must be slogging over creating
a PPT (Power-Point presentation) for next Monday morning. And
just ten years ago, such things in India were outsourced to advertising
agencies and designers. There were handsome budgets generating
business for photographers, typesetters, bromide-printers and
airbrush artists and what not. There'd even be boardroom presentations
of the presentation at various stages of preparation to arrive
at the final cut!
What may be happenning, in short, is that perhaps everyone's
going to become some sort of computer-based creative practitioner
('artist') or another into the 21st century ... and what will
therefore have to emerge as art is new forms of 'Super-Art'.
To be fair though, I do know a couple of artists who've been
reasonably successful in formally exhibiting and selling 'digital
lithographs' of their computer-based imaging.
Anyway, I've been producing a six-monthly CD-gazette called
The 'IDEA' (The Indian Documentary of Electronic Arts) since
January 2000, and it attempts to look at everything from computer-based
imaging to music to animation to industrial design to even arts
presently inconceivable."
(Shankar Barua/shankarbaba@mac.com)
___________________
"I will try to answer your questions, since we have our
galleries in London and Wiesbaden, Germany. We are dedicated
to the Digital Arts and have about ten years of experience in
representing this aspect of the Fine Arts.
The buyers of this kind of art, mostly prints, which are limited
editions, are the younger generation up to 40 years. They mostly
grew up with the computer, and it was already a part of their
early stages in life. Prices range from 500 to about 10,000 US$
average. Most of the sales are in the category below 300 US$.
In the last years, we have a larger number of Animations. Installations
and Animations on the market.
Regarding the future: well, this is one of the most important
trends in the artworld for the future ... no doubt. Look at the
effect the computer had in the music world!"
(Wolfgang Lieser/WolfLieser@aol.com
Colville Place Gallery, London)
___________________
"American Artist is a wonderful conservative traditional
magazine. I would not expect you to jump on the latest developments
in art media or tools until they have some social standing in
the market place. I write to you as a painter, a producer of
digital art for over twenty-two years, and as an art critic and
art writer. (I wrote features and columns for the Maine Sunday
Telegram, Art New England and other New England papers.)
Your questions: I would like to know: who are the buyers for
this new material? where they buy it? what they pay for it? and
what the predictions are for it.
In 1979 and 1980 I organized two exhibitions and auctions
in New York City called 'Art in Craft Media.' At that time there
were collectors of art glass, art pottery, art textiles and more,
but hardly any of them were well-known or even identified. The
success of the auctions I was running depended on finding the
collectors, which I did through serious research and following
down lots of clues. Those sales yielded roughly seven times expectations.
I believe, if I remember correctly, beautiful work by Dale Chihuly,
who was known then to only a few collectors and other glass makers,
was about $1200. Of course today, these are worth over $20,000
and Chihuly is world famous. There were at least ten other artists
whose work has become very valuable. Many of the artists represented
then had been working steadily since just after World War II
when they benefited from the G.I. Bill which allowed them to
attend the few 'craft' schools that existed. But only in the
eighties did they have 'star' power.
In terms of computer imagery, digital art is really less than
10 years old . However many artists, like myself, began working
in xerox or laser printing in the late 1970s when these machines
became available to the public. By 1982 I had exhibited xerox
art work in some excellent galleries, but there still was little
understanding of the medium. Today, in 2001, xerox, laser, and
computer-generated art appears in exhibitions, sales, museums
and collections, not to mention the world wide web.
You say: The largest market for art using computers that I
otherwise see are giclees, which are otherwise a form of photographic
reproductions.
Giclees serve many purposes. Some are photographic reproductions.
Some are original prints created for that medium. Some are manipulated
original works further handled on the computer. Some are simply
scanned photographs of famous paintings (Indeed I've just seen
a whole bunch of 19th century giclees on eBay and they are beautiful!).
Giclee is a new medium like lithography was a new medium in
1830. I remember when I started working in xerox, I used to talk
about the early days of lithography, which was started I believe
to handle 'laundry markings' for French washerwomen. As an aside,
I like to say that I had great hopes for using offset printing
as a medium because there were so many stages to it: the original,
the negative, the steel plate, the etching, and the press printing.
Before we artists got around to offset, however, digital printing
came into existence and we are exercising a lot of creativity
there.
Digital art work got off to a slow start for two reasons:
In the beginning (early nineties) mostly computer types used
the early imaging programs like Photoshop. They mastered the
programs but didn't realize that what makes an artist is the
ability to use a tool to express a vision. Secondly, artists
were slow to adopt computers for everything. I say all this because
I moved from the intensely art/painting world of Maine where
I lived, painted and wrote about art, to San Francisco where
I participated in this whole computer revolution. From 1991-1996-7
I was an evangelist and artist who tried to get other artists
and people (women actually) to use computers in additional to
the well-known 'nerds'.
American Artist may or may not choose to write about this
medium, depending on your view of your leadership position or
the needs and wishes of your readers. But it is a living medium.
This year, both the Whitney and the San Francisco Museum of Art
mounted shows that explored various aspects of technology and
art. I was working at SFMOMA at the time, and there was no lack
of material or artists working with art and technology for 010101:
Art in Technological Times.
Personally, I create paintings and find ways of reproducing
them digitally either from color copiers or desktop printers
or iris printers (which make giclee prints). I have never been
concerned about whether the print matches the original; I care
about the print being a great piece in itself ... when you hold
it in your hand or when you look at it. I have just made a suite
of giclee prints from some very large oil pastels.
Here are some links that may offer examples of digital art
work on my old web site (these have been up since 1995). I would
also suggest that you search on Yahoo for the following: 'digital
art', 'giclee', 'art and technology'."
LINKS:
Digital Art Review:
http://www.sherryart.com/newstory/dotan/dotanreview.html
Some digital art on my web site:
http://www.sherryart.com/sherry/Quilts.html
SFMOMA 010101:
http://www.sfmoma.org/010101
Siggraph 2001 - the premier digital art/graphics exhibtion:
http://helios.siggraph.org/s2001/
(Sherry Miller/sherry@sherryart.com)
___________________
"I'm an artist who has a website trying to sell my digital
art over the Internet. I started to sell through an on-line market
recently, and I found that it is very difficult although my prices
are inexpensive.
My target audience is 25 to 45 years old, middle-income salary,
house- or home-office owners who are on-line purchasers or catalog
shoppers. I'm trying to sell my art only through the Internet
at the moment, but I'd like to expand my approach. My pieces
are set at under $100 dollars and marketed as crafts more than
Fine Art. I'm not sure if I should call my pieces art. They are
generated by a computer, but it still requires research and process
in order to create.
Artists use different kinds of media as tools for self-expression,
so why not the computer. Many people think that the computer
makes it easier and faster. Yes, this may be if you are looking
for a 'spontaneous' look, but it still requires skills, an artistic
sense and concept that are pursued within traditional media.
The only difference that I can think of is that no original art
work exists ... in the hard-drive, so-to-speak.
In the near future, I believe that most artists (no matter
what kind of medium they use) will own their website, and introduce
their art on the Internet for show and sale. And by that time,
almost every household will own a computer system to be able
to download art from particular artists they like, and print
them with a high quality, home-color printer for a reasonable
price.
It is very possible that art will be more accessible in the future
for everybody. Of course, people will still like to have original
art, but for those who can afford it ... as it has always been."
Please visit my web site at http://www.notiodesign.com/
(Mike Inoue/notio@earthlink.net)
___________________
09/2001
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