Preliminary Discussion-Paper on
a proposal for institution of a globally preeminent Academy
of Electronic Arts in New Delhi, India
(Friday 13, 2001)
[reproduced on The IDEA as we believe there
should be many such institutions]
This paper is composed by Shankar Barua for submission
to Mrs. Sheila Dikshit (Chief Minister of the Union Territory
of Delhi) and Mr. S. Reghunathan (Principal Secretary to the
Chief Minister, and Principal Secretary-IT to the Delhi government),
in continuum from a brief first meeting he was privileged to
have with them in the Chief Ministers office, New Delhi July
12, 2001 (12:15pm).
z
Preamble
The dawning of the 21st century has
brought with it for humanity a gradual ~but amply perceptible~
passage of the fulcrum in the global Computer, Communications
and Information Technology Revolution from just the hands of
so called ùTechies, who make hardware and software, into
the Public User-Domain.
Within this "Public User-Domain", the wide and continuously
growing constituency focused upon with this proposal is the whole
range of individuals and organizations involved with Computer-Based
Creative Practices (CBCPs) around India and the
world.
CBCPs (also referred to as ùelectronic-arts)
should here be taken to include the fullest possible range of
such activities, whether conceivable presently or not.
(Just a few examples of present day CBCPs would include: imaging,
music, desktop & professional publishing, desktop & professional
video, film & video special effects, industrial & product
design, architecture, web-design & publishing, animation,
time-slice, character & object modeling, computer games &
other software, virtual reality, etc.)
The rationale for establishment of an Academy of Electronic
Arts (AeA) is taken up variously but briefly through
the course of this paper.
However, it should be reiterated at the outset here that this
is not ùabout Information Technology. It is about the
ùusers of Information Technology ~ i.e. increasingly,
the general public.
It is also not about education ~ at least not in the conventional
sense.
The central focus sought to be presented here is that Computers
Empower Individuals ~ especially Creatively. And eventually,
creative empowerment is about individuals and communities just
being able to express, evolve and enrich themselves and their
respective values and cultures over time, in symbiosis with the
values and cultures of every other individual and community they
touch ~and who they are in turn touched by~ in so doing.
With computers, such creativity will increasingly find expression
in everything from education and entertainment through to employment,
the arts and even products of everyday use. For example,
the average toothbrush today could not have been made without
computers, and yet almost any computer could be used to
design it, right the way through to a digital file ready for
computer-aided machining of a die to mould millions, or for rapid-prototyping
of just a single copy.
That is just one sort of new CBCP that many of the children
of today will learn to be able to do absolutely intuitively in
life. in the normal course. And there will even soon be desktop
devices for them to actually be able to independently reproduce
end results as real objects in the real world!
Which is why an increasing number of people around the world
today hold that humanity has transited beyond the simple Computer
Age (since affordability remains the
last little barrier to ubiquity), into a dawning Creativity
Age.
Against this background, this paper seeks proactive association
and assistance of the Government of Delhi in our efforts to establish
a globally preeminent Academy of Electronic Arts in New
Delhi as soon as conceivably possible, to help launch Delhi into
the new millennium at the global vanguard of this wonderful new
revolution for humanity.
z
Some Touchstone References
1. The first major exhibition of Computer-Based imaging by
Indian artists in India happened more than a decade ago in Mumbai.
The exhibition traveled to the National Gallery of Modern Art,
New Delhi, in 1990-91
2. As an example of progress with the electronic arts elsewhere
in the world: This year marks the 19th season of EAPS
(the Electronic Arts Performance Series) presented
by the Arts Department at Rensselaer Polytechnic Institute (Troy.
NY USA). This is a fall and spring series of performances, lectures
and screenings featuring pioneering, experimental and emerging
artists who explore the boundaries of all forms of electronic
art. (This should of course be understood to go quite a ways
beyond just simple imaging, and New York has several such
events every year.)
3. A similar major event is being developed for the city of
Berlin under the title "Transmediale".
This annual series of festivals goes firmly digital from 2002
4. A Biennale of Digital Art (imaging only)
begins in St. Petersburg from 2002
5. New Delhi launched a series of Digital Film
Festivals, ITC c Digital Talkies 2001
6. Mumbais National Gallery of Modern Art is preparing a major
exhibition of Digital Video-Art for 2002. (They
also intend to digitize all of their exhibitions, past, present
and future, for which ùThe IDEA is presently a model under
consideration.)
7. Mumbais annual ùKala Ghoda festival (aimed at
developing an art district in that area) has invited inputs
for a digital-art basis to the festival in 2002
8. Delhi hosted at least a half dozen significant gallery-based
exhibitions of digital-art (mainly imaging) in 2000. This
will easily be surpassed in 2001
9. At least a dozen large private computer academies and their
franchisees offer unregulated and un-benchmarked courses for
various e-arts in Delhi (e.g. imaging, animation, web-design,
3D, special effects, CAD-CAM, etc.)
10. The IDEA [Indian Documentary of Electronics
Arts] was launched as the first CD-gazette in India by Shankar
Barua in January 2000 ~ currently in production for the 4th edition. This
networks, focuses upon and is distributed free to identified
electronic artists around India and the world.
z
Proposal
1. It is proposed that the Government of the Union Territory
of Delhi will initiate establishment of a globally preeminent
Academy of Electronic Arts in New Delhi, India,
by:
[a] making a land commitment towards the institutional concept
[b] assigning a senior administration official to facilitate
and participate in evolving the portfolio
[c] injecting a 3-year seed-capital in cash & kind (e.g.
temporary premises)
[d] retaining Mr. Shankar Barua as Advisor/Consultant to the
project
2. A group of eminent individuals will be invited to constitute
an ùAdvisory Committee that will oversee, facilitate
and participate in initial conceptualization and establishment
of the institution (note. this is IT-related, but equally
connected to culture, education, entertainment, media, community
affairs, business and industry. The committee profile should
therefore reflect this appropriately.)
3. Primary Contributing Partners to the institution
will be sought from the corporate and institutional sectors on
the basis of this initial commitment and action
4. The institution will address establishing itself as a critical
interface between four constituencies in the general public interest,
as follows:
[i] Governments and institutions
[ii] The Information Technology (IT) and other related industrial,
technology and business sectors
[iii] The creative technology-user sector
[iv] The general public
5. Intended Functions of the institution over time will include
facilitation and representation of Computer Based Creative Practitioners
interests, benchmarking and propagating best-practices, digital-archiving
of works, and development of "by-products" such as
awards, exhibitions, conferences, workshops, festivals, other
events, publications, curricula, R&D, etc.
6. The institution will invite membership of Computer-Based
Creative Practitioners (e-artists, individuals & organizations),
against a nominal fee structure
7. A key component of the institutional agenda will be to
keep itself and its members continuously informed of, familiar
with, and practicing at the global cutting-edge of CBCPs of the
day
8. Association to be sought with select related and complementary
institutions around India and the world.
9. Secondary Contributing Partners to be invited to contribute
hardware and software produced by them to equip..
[a] several different media-labs where workshops and demos
may be held, and where members may do experimental cutting-edge
projects against discounted rentals (e.g. video, imaging,
music, product design, etc.)
[b] a small workshop, performance and conferencing facility
[c] a digital-archiving facility
[d] a museum of electronic arts where artists may showcase
experimental works before the general public. (There could
also be a section here mirroring the media-lab screens, allowing
visitors to learn by ~virtually~ looking over the shoulders of
experts at work)
(Rationale placed before potential contributors here is that
they will thus have the privilege of continuous hands-on display,
demo and showcasing of their products before a constantly changing
constituency of Power Technology-Users, Power Technology-Buyers,
and Power Technology Buy-Motivators)
10. Launch of a major annual festival and Awards for
e-Creative Excellence, as an income-generating mechanism
intended to also place the institution itself in a state of constant
evolutionary flux, to attempt staying continuously in the vanguard
of evolving CBCPs across a canvas of the next 100 years.
~
{end document: preliminary discussion-paper ~ Friday
13, 2001}
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Shankar Barua
producer / director
Imadjinn
D-3/3492 Vasant Kunj
New Delhi c 110 070 (India)
vox & fax: (91-11) 689 9930
e-mail
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