|
Some British New Media Art - Beryl Graham -
The current situation seems to lie somewhere between the Global Village and Cyburbia, in a shifting landscape where nomadic artists roam! There have certainly been artists using the Internet in order
to make the most of the fast exchange of images that it allows:
Nina Pope and Karen Guthrie for example, did a project called
Homespun <http://www.somewhere.org.uk/HOMESPUN/about.htm>
which involved them swapping images, words and video from their
parents' houses in towns hundreds of miles apart, on a theme
of 'Home'. In a rather wider context, 'home' is also a theme
in Roshini Kempadoo's "Virtual Exiles" ("http://www.mediascot.org/exiles/ve/index.html")
, which explores place and identity for those who have migrated
from country to country. It is not only individual artists who have been seeing the benefits of new media. Large and respected arts organisations have been commissioning and 'collecting' web-based art, including the Tate, London. Tate Connections (http://www.tate.org.uk/webart/) includes some rather subversive artworks which threaten to absorb and take over the whole 'official' web site, by hijacking logos and taking parts of images from paintings in the Tate collection. The organisation Channel (http://www.channel.org.uk/) could be said to have a 'collection' of web artworks, which are archived, and show the changing fashions and developments in the field. New art centres such as the Baltic Centre for the Arts (http://www.balticmill.com/) are being designed with digital media as well as traditional artists' studios in mind.
It is not only in India that there is debate about 'the digital divide' and who has access to new technologies. There are some parts of England which have a lower percentage of households with access to telephone lines than in parts of Delhi. Coming from the 'community arts' tradition of the 1970s, there are still media workshops in some parts of the country where people who usually would not have access to computers are helped to make multimedia products. Often these are campaigning or social activist CD-Roms, such as Jubilee Arts' CD-ROM "Lifting the Weight" (http://www.jubilee-arts.co.uk/JWS/past/sgs/sgs.html) which aims to help young prisoners avoid crime when they are released. The CD uses a 'game' format to help ex-prisoners make the right choices when faced with temptation, and relates to the popularity of video games with young men. Artimedia (http://www.artimedia.co.uk/) are another community-based organisation working with children, young people, immigrant and activist groups. Perhaps as in India, the regions which have benefited most from new digital design industries tend to be centred in areas of existing media or digital industry, such as London and Manchester, but other cities are busy crossing over between art and industry by encouraging young designers to publicise their work in on-line portfolios such as 53 Degrees (http://www.53degrees.co.uk/main.asp).
Although access to such expensive technologies as VR and digital animation is still relatively rare for artists, there are a growing number of people experimenting with what these new technologies can do. There are also now many courses at Universities which offer BA degrees in digital media, including fine art approaches, and courses for more commercial multimedia designers. Often the leading artists are part-time lecturers at such universities, and can use college resources. It may be no coincidence that some of the most interesting and unpredictable artwork uses the cheaper and more accessible technologies such as the Internet. As for the hybridising of digital and other print media, this has now become very common. Just as a person might take their family snaps into a shop, and choose either digital or photographic prints, then artists tend to use digital prints, photographs, photocopies or laser prints almost interchangeably, depending on the contexts. Artists have used the opportunity to make large outdoor billboards or banners such as Car Park Greeting (http://www.pavilion.org.uk/projects/index.html) by Pierre d'Avoine and Catherine Elwes. My own artwork reflects my high-tech/low-tech interests. I've made a series of paper games based on ancient children's fortune-telling games, designed digitally, and printed out on paper, using whatever print technology comes to hand . They are 'interactive art' using very few resources (http://www.stare.com/beryl/moscow.html). This brief introduction to some British new media art of course only scratches the surface of a lively and fast-changing digital scene. From what I've seen so far of Indian digital art, the scene in India is equally lively and diverse! ![]() Above: Screen shot from the web site Virtual Exiles (http://www.mediascot.org/exiles/ve/index.html), by Roshini Kempadoo ![]() Above: Screen shot from Salt Passages, a CD-ROM by Geoff Broadway (http://www.intentional.co.uk/passages/index.html) ![]() Above: Interactive installation Individual Fancies by Beryl Graham (http://www.sunderland.ac.uk/~as0bgr/fancies.html) ![]() Above: Paper game made for Moscow by Beryl Graham (http://www.stare.com/beryl/moscow.html) |
